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121. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Love the model change. Lackluster on the new paintjobs.
- by Mr Doctor - at 2013.10.03 12:37:00
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122. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Just a thought, how about making nulification an active highslot module that only ceptors can fit. Reason being that sometimes you want to get caught in a bubble. Make the cycletime 10-20secs and also its state as you enter warp dictates if you ...
- by Mr Doctor - at 2013.10.03 12:20:00
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123. Pirate Battleship Balance - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Mr Doctor wrote: Bahl shouldnt get a range and amount neut bonus, thats mental. Mach should still be the fastest by a nice amount. Tracking on Snake might be OP with how hard they are to kill. Since the NM is alrea...
- by Mr Doctor - at 2013.09.15 16:58:00
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124. Pirate Battleship Balance - in Player Features and Ideas Discussion [original thread]
Bahl shouldnt get a range and amount neut bonus, thats mental. Mach should still be the fastest by a nice amount. Tracking on Snake might be OP with how hard they are to kill. Since the NM is already a Marauder let it use Bastion
- by Mr Doctor - at 2013.09.14 16:42:00
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125. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I thought it was an interesting idea at first but with the second change its getting less so. I like the idea of a highly mobile snipe BS so I like the core idea, not so much anything else. Maybe if bastion mode ends 5-10 seconds after guns stop i...
- by Mr Doctor - at 2013.09.11 21:20:00
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126. Return the Tech 1 Missile Frigate to Amarr - in Player Features and Ideas Discussion [original thread]
Even Gal dont get a frig with drone damage bonus even at T2 so.... no. Its not a huge step to grab a destroyer if you want early game drones. A missile frig? Meh, dont care either way, missiles being their 3rd weapon system its not that needed. T...
- by Mr Doctor - at 2013.09.11 05:33:00
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127. The Legion... and the HAM (change of Assault Optimization) - in Player Features and Ideas Discussion [original thread]
It'll probably happen in the T3 balance pass later. I'd prefer all Am stayed HAM though... why I'm not sure, I just think that its their third weapon system so should be more focused on one type. I'd prefer Sac lost HML and gained exp rad buff or ...
- by Mr Doctor - at 2013.09.07 17:34:00
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128. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Praxis Ginimic wrote: Skill training in reverse; skill forgetting at the same rate that they trained. Could work in a F2P model. Dont pay and you can play but your skills drain.
- by Mr Doctor - at 2013.09.02 14:34:00
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129. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Why are multiple ASBs even still a thing? They note how broken it is by limiting AARs to one per ship and they arent near as powerful with the cap usage. :/
- by Mr Doctor - at 2013.09.02 14:33:00
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130. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tractor bonus is clearly to keep it useful singleboxing PvE like they said they wanted. I doubt if it was removed that we'd get another replacement so its fine.
- by Mr Doctor - at 2013.08.31 18:31:00
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131. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
What happened with the model change? Its mentioned as part of 1.1 but never hit sisi...
- by Mr Doctor - at 2013.08.31 18:26:00
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132. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A shuttle called the Hearthstone which returns you to your home station.
- by Mr Doctor - at 2013.08.29 17:04:00
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133. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Leave incarna as is and dont open casinos in stations with spacepoker and the like.
- by Mr Doctor - at 2013.08.27 23:57:00
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134. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Pickpocket skill that lets cloaked ships steal a random item from your cargo.
- by Mr Doctor - at 2013.08.27 23:53:00
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135. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Dav Varan wrote: Vaga now has 5 effective bonuses. So do the deimos and sac (they had cap bonuses rolled into the hull). Since cap bonus was HAC wide the Sac really lost its cap bonus.
- by Mr Doctor - at 2013.08.27 16:59:00
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136. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
AARs use cap....
- by Mr Doctor - at 2013.08.22 16:58:00
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137. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
I dont like the pull idea its too messy, just make the Titan (or blops) jump with the bridged ships. Instead of getting a "bridge to xxx" subcaps get a "jump with titan" then instead of firing the ships off the titan itself jumps and the ships tha...
- by Mr Doctor - at 2013.08.22 13:51:00
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138. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
T2s specialise in areas, HACs happen to specialise in cap management. They also cant boost fleets or have battleship tank.
- by Mr Doctor - at 2013.08.19 12:30:00
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139. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Harper Ei wrote: Fozzie, you and I talked about this at fanfest last year, and you asked me to remind you of the mistake you are making now, should you forget. You forgot! As I told you at fanfest, doing this will result in the more or less...
- by Mr Doctor - at 2013.08.13 18:15:00
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140. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
We've known this was coming for well over a year now. Man up and stop crying. I have a char with max gang link skills and this change is great. If they ask you what you want you'd say invulnerable ships and free isk for you.
- by Mr Doctor - at 2013.08.13 11:55:00
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